/*
 * ActivityDiary
 *
 * Copyright (C) 2022 Raphael Mack http://www.raphael-mack.de
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

package de.rampro.activitydiary.ui.history;

public class Result {

        private int _ID;
        private long START;
        private String name;
        private int COLOR;
        private long END;

        public int get_ID() {
            return _ID;
        }

        public void set_ID(int _ID) {
            this._ID = _ID;
        }

        public long getSTART() {
            return START;
        }

        public void setSTART(long START) {
            this.START = START;
        }

        public String getName() {
            return name;
        }

        public void setName(String name) {
            this.name = name;
        }

        public int getCOLOR() {
            return COLOR;
        }

        public void setCOLOR(int COLOR) {
            this.COLOR = COLOR;
        }

        public long getEND() {
            return END;
        }

        public void setEND(long END) {
            this.END = END;
        }

        public String getNOTE() {
            return NOTE;
        }

        public void setNOTE(String NOTE) {
            this.NOTE = NOTE;
        }

        private String NOTE;

        public Result(int _ID, long START, String name, int COLOR) {
            this._ID = _ID;
            this.START = START;
            this.name = name;
            this.COLOR = COLOR;
        }

}
